Cal Clyde
| Detail | Value |
|---|---|
| Player | Cal |
| Race | Human |
| Class | Artificer |
| Level | — |
| Age | 40s-50s |
| Gear | Plate Armor (old, beaten), Tower Shield (unique design), Tinker’s Tools, Ball Bearings, Dagger |
| Companion | Scarecrow (construct) |
Overview
Cal Clyde appears somewhere in his 40s or 50s, wearing battered plate armor that has the vibe of an heirloom — beaten up, not too clean, at least a decade and a half old. He leans against a massive tower shield with a unique design. He is an artificer of considerable skill, capable of imbuing objects with magical effects using his tinker’s tools, and is accompanied by Scarecrow, a construct companion.
He is a man of faith who prays over the fallen, and a father who thinks of his son when others share their family.
Appearance
A weathered man in old plate armor that looks like it’s been passed down through generations. The armor is beaten and not too clean — functional, not decorative. His tower shield sits propped against his seat, notable for its unique design. He appears to be in his 40s or 50s, with the air of a veteran.
Personality
- Prayerful — offers prayer over fallen passengers and the slain lycan
- Resourceful — uses ball bearings, magical tinkering, Shape Water creatively
- Analytical — identifies the Scion mark, recognizes the Forsaken scout’s rank
- Paternal — privately thinks of his son when Gluthoric shares his daughter’s drawing
- Decisive — agrees with Corbin to turn in the Forsaken scout
- Nerves of steel — single-handedly saves the train in the engine room
Abilities & Combat
- Magical Tinkering — Imbues ball bearings with sounds (gunfire) and light
- Tinker’s Tools — Deciphered the train’s control panel to bring it under control
- Shape Water — Used to wash Gluthoric and gather the black liquid
- Scarecrow — Construct companion; scouts ahead, participates in combat, mimics social behavior (handshakes)
- Tower Shield — Massive defensive tool with unique design
- Guidance (via Scarecrow or self) — Used to assist various checks
Story Involvement
Session 1 — The Train
- Woke Scarecrow to join the first fight
- Used ball bearing with gunfire sound as a distraction during combat
- Prayed over fallen passengers after the first fight
- Identified the Scion mark on the manikins via history check
- Identified the Forsaken scout’s rank by his robes
- Nearly devoured by the Scourge lycan — knocked prone, armor crunched — saved by Ossivar’s 2nd-level Cure Wounds
- Agreed with Corbin to restrain the Forsaken scout and turn him in
- Used Shape Water to wash Gluthoric clean of the black liquid
- Single-handedly saved the train — rushed past enemies to the controls, braced against train rocking, pulled the emergency brake on the second attempt (with tool hammer and Guidance), then deciphered the controls to slow the train
- Reckoned he was six seconds from a fatal crash
- Privately thought of his son when Gluthoric showed his daughter’s drawing
Relationships
| Character | Relationship |
|---|---|
| Gluthoric | Growing bond — warned him about the City, washed him with Shape Water |
| Corbin | Tactical partners — agreed on restraining the Forsaken scout |
| Ossivar | Saved his life during the lycan fight |
| Scarecrow | Construct companion — loyal, follows commands, mimics social behavior |
| His son | Unspoken — thinks of him privately |
Memorable Quotes
“He never had time.” (on whether he’s a gambling man)