Ossivar
| Detail | Value |
|---|---|
| Player | Ossivar |
| Race | Cursed Blood |
| Class | Bard |
| Level | — |
| Height | 4’2” |
| Weight | 98 lbs |
| Size | Small |
| Features | Two curling horns, gangly limbs |
| Gear | Rapier, Instruments (on pack), Mask (permanent frown, happy eyes), Dark Clothing, Leather Armor (under rags) |
Overview
Ossivar sits in a resigned posture, his face hidden behind a mask set into a permanent frown — yet the eyes behind it are somehow happy. A long rapier sits at his side, instruments attached to his pack. He wears generally dark clothing, with a notable protrusion (or lack of one) in the middle of his chest.
He is a bard of considerable power, capable of healing with Cure Wounds and unleashing the devastating Ballad of the Nameless City — a spell that shoved every creature in the train’s engine room prone.
Appearance
Standing only 4’2” and weighing 98 lbs, Ossivar is a small, gangly figure with two curling horns. His face is covered by a mask set into a permanent frown, yet with seemingly happy eyes. A long rapier at his side. Instruments attached to his pack. Generally dark clothing over leather armor hidden under rags. A peculiar feature — a weird protrusion or almost lack of one in the middle of his chest.
Personality
- Mysterious — masked, dark clothing, resigned demeanor
- Sardonic — quips about smells reminding him of his mother’s cooking
- Supportive — heals allies readily, assists with skill checks
- Observant — has high passive perception (15+), noticed the Steward’s nervousness
- Pragmatic — suggested collecting the fraudulent incense for money
Abilities & Combat
- Cure Wounds — Healed Cal Clyde with a 2nd-level slot during the lycan fight; healed the Forsaken scout; saved Gluthoric with his last spell slot in the engine room
- Ballad of the Nameless City — Class feature, 30ft AoE, STR save or pushed 10ft and knocked prone. Once per short rest. Pushed the Bloated Nightmare toward the furnace.
- Vicious Mockery — Cantrip, hurls insults at enemies
- Command — Used “Grovel” to make the lycan go prone
- Silvery Barbs — Reaction spell
- True Strike — Cantrip
- Bardic Inspiration — 1d6 bonus, distributes throughout combats
- Rapier — Melee weapon
- Guidance — Assisted Gluthoric’s intimidation of the Steward
- Instruments — Carried on his pack
Story Involvement
Session 1 — The Train
- Noticed the Steward’s nervousness (passive perception 15+)
- Shook hands with Corbin (who hesitated) and Gluthoric (who had to lean down). Scarecrow mimicked the handshakes after watching.
- Assisted Gluthoric’s intimidation of the Steward with Guidance
- Quipped that the cargo car smell “reminds me of my mother’s cooking”
- Saved Cal Clyde’s life with a 2nd-level Cure Wounds during the Scourge lycan fight
- Healed the Forsaken scout with Cure Wounds (who was later shot while escaping)
- Used Ballad of the Nameless City in the engine room — shoved all enemies prone, turning the tide
- Provided testimony to the Sergeant at Grand Central Station
- Suggested collecting the fraudulent incense to sell — each party member collected ~100 sticks
Relationships
| Character | Relationship |
|---|---|
| Cal Clyde | Saved his life during the lycan fight |
| Gluthoric | Provided Guidance for his checks |
| Corbin | Corbin hesitated before shaking his hand — tension? |
| Scarecrow | Shook hands with Scarecrow, who was mimicking the party |
Memorable Quotes
“The smell reminds me of my mother’s cooking.” (pause) “She was.” (implying she is dead)
“He’s our mascot.” (about Scarecrow)
“Nice shot!” (screaming when guards kill the escaping prisoner)
Mysteries
- What’s behind the mask? Why the permanent frown with happy eyes?
- What is the protrusion (or absence) in his chest?
- What is the Ballad of the Nameless City? What city does it reference?
- Why did Corbin hesitate to shake his hand?
- What happened to his mother? (“She was” — dead, and her cooking smelled like chemicals and blood?)
- What does it mean to be Cursed Blood? Are there others?